Brian Ruggieri
Systems Engineer ·AI-Integrated Tooling ·Interactive Platforms
Athens, GA ·
brianruggieri@gmail.com
Projects
Experiments
live
Voxel FieldSculpt a field of cubes with your cursor.
live
Voxel FireA little voxel bonfire that's hard to look away from.
live
Voxel FluidPush voxel fluid around in real time.
play
Tube TreeGrow a generative tree of tubes. (Big one — loads on click.)
play
Dog PlaygroundPick a yard, a pup, and a toy. Drag to throw.Experience
Senior Software Engineer (Platform)
Daktronics
Full-stack development on large-scale display management platform using Angular and TypeScript
- Maintained and extended shared core libraries in monorepo architecture
- Led dependency upgrades improving security, performance, and maintainability
- Designed and integrated authentication systems including two-factor authentication
September 2024 - August 2025
Senior Software Engineer (Connected Fitness Platform)
Flexia Pilates
Full-stack development on connected fitness platform using Vue.js and TypeScript
- Built streaming video delivery systems and IoT hardware integrations
- Designed metrics and analytics pipelines for engagement, research, and product planning
February 2023 - April 2024
Technical Director of R&D
ExploreLearning
Led multidisciplinary teams delivering 20+ interactive STEM educational products
- Designed technical architecture and creative production pipelines
- Collaborated with researchers and educators on learning experience design
August 2021 - February 2023
Senior Systems Engineer
ExploreLearning
Converted Unity-based applications into web-based interactive experiences
- Built visual authoring tools for artists and content designers
- Led pipeline engineering for scalable interactive content production
November 2017 - August 2021
Game Developer / Software Engineer
Cogent Education
Developed cross-platform STEM educational games using Unity (C#)
- Principal investigator and lead developer on NIH-funded educational games
- Collaborated with educators and researchers on curriculum-aligned systems
November 2012 - November 2017
Skills
AI & Agentic Systems
- LLM Integration
- Anthropic / Claude API
- OpenAI API
- Gemini API
- Agentic Workflows
- Multi-Agent Orchestration
- RAG Pipelines
- Embeddings
- Prompt Orchestration
- AI Provider Abstraction
- claude-flow
- CrewAI
- MCP (Model Context Protocol)
- Local-First LLM
- Claude Code
Languages
- TypeScript
- JavaScript
- C#
- Python
- SQL
- HTML
- CSS
Web & Application Frameworks
- Node.js
- Vue.js
- Angular
- REST APIs
- Modular Plugin Architecture
Data, Platforms & Infrastructure
- PostgreSQL
- GraphQL
- AWS
- Docker
- Azure
- Git
- GitHub CI/CD
- Metabase
- Event/Data Pipelines
Interactive & Creative Technologies
- Unity
- PlayCanvas
- WebGL
- Interactive Prototyping
- Creative Tooling
- AI-Augmented Development Tooling
Education
University of Georgia
B.S. in Computer Science
I started college focused on graphic design, but deeper exposure to digital tools and interactive systems drew me toward computer science. Developing web, application, and VR experiences became the foundation for my career.
2012